- We have implemented a full arcade mode. It can be played to completion.
- We have a finite number of rounds. Matches can now end an you aren't trapped in an infinite round 1 loop.
- We are preparing to implement survival modes and versus modes.
Well we made more improvements on our engine. Here are our notes:
Member of the team. Haha you thought I was gonna say challenger! Ninja Gate would like to welcome Michael Brewer to our fold. He will be our new PR Representative.
We've moved on to finishing up the engine and are moving on to the design aspect of the game. Here is what's included:
As I mentioned, we are moving to place more art assets in the game and finalize any bugs/problems with the engine. As of now matches still do not end as there is an infinite number of rounds. Here is a video on the progress so far. Enjoy.
From all of us at Ninja Gate Studios, we hope you had a very happy New Years. 2014 is the year of fortune! We hope all of your dreams come true as you put them into action! We will be working hard to tweak our engine and get art assets as soon as possible for our world premiere demo. Stay tuned for more updates.
Antoine Baker is a Syracuse University student and aspiring videogame developer and designer. He lives in Syracuse, NY and enjoys art, anime, videogames, sports and overall flow of life.