As the title says, it has been awhile. After dead Plasma has gone on hiatus and we got a cease and desist for "Project Boots", it was really devastating for the team and I. Now we are scaling down more with the creation of Pretty Kitty Fuzzy. Sometimes taking it slow and basic can be rewarding and help you get things rolling. We will return to the two prior games, but right now PKF is our main focus. I will overhaul the way we do things at Ninja Gate Studios and continue to grow as a designer. I've been mostly writing GDD's for projects I plan on designing in the future as well as touch up on some design documents on games that are on hold.
Late 2014 and 2015 has been really taxing on me. I've pressed on making connections and going to seminars. I've had to step back and evaluate how I wanted to transition into my game design career. Despite the disappointments, I've had some fun and have been in high spirits. I've also attended my first convention where I showcased pretty Kitty Fuzzy. I was happy with the response I got from the patrons of RetroGameCon. Well I'm off now to work more on Pretty Kitty Fuzzy slated for a spring 2016 release. You can catch us at MAGFest in February showing off more Pretty Kitty Fuzzy.
Late 2014 and 2015 has been really taxing on me. I've pressed on making connections and going to seminars. I've had to step back and evaluate how I wanted to transition into my game design career. Despite the disappointments, I've had some fun and have been in high spirits. I've also attended my first convention where I showcased pretty Kitty Fuzzy. I was happy with the response I got from the patrons of RetroGameCon. Well I'm off now to work more on Pretty Kitty Fuzzy slated for a spring 2016 release. You can catch us at MAGFest in February showing off more Pretty Kitty Fuzzy.